- scope
- make the game simple
- don’t be afraid of coding
- design your game around your skills
- don’t be afraid to have constraints
- use the unity store
- stay out of your safe zone
- never give up
- don’t plan a project that will take more than a month
- its going to take longer than you think
- take what you learn and start small
- don’t worry about the design of your first game
- set milestones
- break down your bigger task into smaller tasks
- keep track of your task completion
- look at your game at least once a day
- don’t worry about the polish on your game
- don’t send more than one hour on one problem
- make people play your game
- minimum viable product/ the minimum you can build and test
- have a reset for you minimum viable product
- function better than content