- Scripts as Behavior Components
- Link: scripts-as-behaviour-components (3:27)
- Notes:
- scripts are considered behavior components is unity
- when something has a rigidbody component it has a physics mass
- Variables and Functions0
- Link: variables-and-functions (5:52)
- Notes:
- variables are like boxes that carry information
- you need different variables for different information
- you can use debug.log to get the value of anything in the game
- you can change from the original value by re-declareing it
- Conventions and Syntax
- Link: conventions-and-syntax (4:10)
- Notes:
- the dot operator is a full dot or period seen between two places of code
- any statement needs a semi collin at the end of it
- C# vs JS syntax
- Link: c-sharp-vs-javascript-syntax (1:54)
- Notes:
- i c# the function will start with int or void dependign if you are returning something from the function
- IF Statements
- Link: if-statements (1:27)
- Notes:
- if statements can be used to make desisions in your code
- Loops
- Link: loops (5:33)
- Notes:
- loops are ways to repeat lines of code
- there are four types of loops
- While
- Do-While
- For Each
- For
- Classes
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