Crane shot – camera shot moving down, bringing viewer into the subject matter or character’s world
Rising up – camera rises making character feel smaller and making obstacle feel bigger to overcome
High shot to low shot – makes character feel bigger, or feel of authority and confidence
Handheld camera (moving behind object or character)- can stir a feeling of uneasiness or danger (shaky, unsettling)
Quick pan – surprise or new change of the story, new context or element
Quick push in – feeling of surprise or shock (view on subject’s reaction)
Slow Dolly – moving camera in, causing tension or to share emotion with character
Slow Dolly Out – showcases feeling of loss or abandonment
Dolly Cross – reveals something that changes the emotion, changes perspective and mood
Handheld (in comparison with glide cam) – more edgy than glide cam, pushes emotion in your face
Glide cam – clean 360 reveal, but can build tension and temptation for something that’s about to happen
Zolly – zooming dolly, background gets larger or smaller, character size stays the same, (move camera closer and change the lens simultaneously), creates great emotional build up
CC image Pentax MX Chrome #analog #35mm #camera by Igor Putina
Summary
my group and I recently did a project where we recorded a conversation and then had to turn that recording into a script so that we could get a feel for what natural dialogue would look like. Now we have been tasked with studying how blocking works and shooting our script and to focus on how to block it.
Terms and Concepts
Block – determining where the actors will be on the set and the first camera position (Blocking a scene is simply “working out the details of an actor’s moves in relation to the camera.)
 Light – time for the DOP to light the set and position the camera for the first shot
 Rehearse – camera rehearsal of the first set-up with the actors and crew
 Adjustments – making lighting and other adjustments
Shoot – shooting the first scene (then repeat the process)
map-it gives you a path to your destination but you don’t always have to follow it
Where the camera is placed is determined primarily by what is important in the scene.
a strong movement of a figure is one rising from a chair, straightening up, placing weight on the forward foot, raising the arm, or walking forward. A weak movement, on the other hand, is stepping backward, slouching, placing the weight on the rear foot, sitting down, lowering the arm, walking backward, or turning around and walking away from a figure or object.
The biggest thing that I learned from this project was what a natural conversation looks like in context to writhing a screenplay. though no technical problems came up I did have a problem choosing what minuet of the conversation to use. The way that I solved this is I broke down the recording into blocks and they use the section that had the biggest mix of everyones voices because to me having a good mix of everyone was the most important thing to make the conversation seem natural.