10.C.1.A: Unity Camera Skill Development
Unity Camera Skill Development: Students complete the tutorial on the camera features in Unity
Attaching camera components to game objects
camera projection and field of view
10.C.1.B: Unity Lighting Skill Development
Unity Lighting Skill Development: Students complete the tutorial on the lighting features in Unity
putting a point light on a game objects
using a cookie on a spot light
using a cookie on a directional light
10.C.2.A: Game Developers Journal Entry
Game Developers Journal Entry: In your Game Developers Journal, students discuss ideas for scene composition in their game
After watching the two videos on lights and cameras I have developed some ideas on how to use the skills I have learned to enhance my capstone game. sadly altercations to the camera cannot be made because my game is a top down space shooter style game so making changes to the camera would break the game and make it completely unplayable. However I have some Ideas on how I can use the lighting to my advantage to make in more visually impacting . For starters I want to make the overall scene darker so that the game really feels like it takes place in space which may be more a problem of changing the background but I also want to use a directional light that has a low intensity and is colored black so that it darkens the environment. Also I want to apply a light texture to certain parts of my player ship such as the windshield so I can add some contrast between the textures.
10.C.2.D: Light and Camera Positions
Light and Camera Positions: Students view video clips of various video games and critique the lighting and camera positions.
god of war camera and lighting showcase
![](https://c1.staticflickr.com/1/831/42103891731_48c07d361e_z.jpg)
in the game god of war for the ps4 you end up exploring five out of the eight realms and each one invokes a different feeling. But not all of them invoke emotions however they all have their own atmosphere. The realm that you start the game out in is midgard. this realm is the only one that does not invoke a feeling that you would not feel outside of you normal day and I feel like this is intentional because this is suppose to be this games earth so it feels very grounded and realistic due to the fact that it is mostly mountain ranges and trees.